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Shadow warrior 2 patch
Shadow warrior 2 patch












shadow warrior 2 patch

A new set of violent challenges will be added to the game soon. The number of Orbs depends on the difficulty level. After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. This change affects all difficulty levels The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2' Added negative stats cap for high level upgrades Slightly decreased large and special enemies' HP on difficulties higher than normal Added a significant bonus for experience gained on difficulties higher than normal Fixed sending sound signal from explosionsīalance and gameplay changes:- Removed gained experience cap (on all difficulties) Fixed Ancient Goddess Ameonna hp bar on death Fixed issues with enemies using 'harpoon' Fixed weak spot achievement for melee weapons Fixed enemy Hammerhead behavior after losing left arm Fixed enemy Herculon not attacking after loosing an arm Fixed a rare issue with katana force slash crashing the game. Fixed places where player can get stuck

SHADOW WARRIOR 2 PATCH MANUAL

Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems Fixed client climbing cancel on cutscene launch Fixed auto weapon change when out of ammo. Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended Fixed places in the Hub where player could get stuck Fixed potential blocker while fighting Belly Gameplay fixes:- Fixed bug where player cannot gain Karma after reaching character level 95 Fixed disappearing minimap icon of shrines Fixed rotation of quest items for co-op partners Fixed acquiring Blade of Exile by co-op partners Fixed players gaining/losing movement speed Fixed gates for co-op partners in "Big Trouble in Calamity" quest Fixed lack of music in main menu after disconnecting from co-op game Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest Fixed recovering multiple turrets in multiplayer mode Fixed host crashing when a client leaves game after using a turret weapon Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game

shadow warrior 2 patch shadow warrior 2 patch

Fixed interacting with vendors for co-op partners Fixed Vanish being cast on host when a client used Blade of Exile Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight. Multiplayer fixes:- Fixed being stuck on menu screen when dying Fixed an issue with client seeing closed vault doors after he joined during a cutscene

shadow warrior 2 patch

Fixed Kamiko's spikes remaining on map for clients Fixed taking damage from neutral opponents Fixed client block on 018kmh after last cutscene Fixed quest giver Kamiko not spawning for clients in hub area Fixed a possibility for a client to be forcibly teleported to a level from hub Fixed client spawning outside of temple when dying during the fight with acolytes Fixed chi and health not regenerating while in hub for client that teleporting to a cutscene Fixed a situation in which client is blocked in hub after he is teleported to a cutscene from active mission Fixed barrier not spawning when fighting the last boss Fixed quest sword not showing up for clients Fixed disappearing weapon after cutscenes in some circumstances Fixed a bug where co-op partners get level up while still in loading process Fixed damage caused effects for other co-op players Multiplayer fixes:- Fixed rotation of some quest items














Shadow warrior 2 patch